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	<title>Usability Corner &#187; uxd</title>
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	<link>http://usabilitycorner.com</link>
	<description>Some random thoughts about psychology, user experience, conscious thinking, design and technology</description>
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		<title>UX Design Workshop</title>
		<link>http://usabilitycorner.com/index.php/2009/12/23/ux-design-workshop/</link>
		<comments>http://usabilitycorner.com/index.php/2009/12/23/ux-design-workshop/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 04:34:35 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[uxd]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=226</guid>
		<description><![CDATA[User Experience Design: A basic level understanding of UXD for developer community. This is a quick summary and also consists of few tips and tricks to make your application usable.
UX Design Workshop
View more presentations from Manish Vashist.

UX Design Workshop &#8211; Presentation Transcript


User Experience Design Workshop
What is UX?
Workshop
Techniques
Fun
Dialog
UI Design
Discussions
UI Process
Do you really believe
what your eyes see?
Do [...]]]></description>
			<content:encoded><![CDATA[<p><a id="aptureLink_j2BXzh4F5N" href="http://en.wikipedia.org/wiki/User%20experience%20design">User Experience</a> Design: A basic level understanding of <a id="aptureLink_YLSDLRwIil" href="http://en.wikipedia.org/wiki/User%20experience%20design">UXD</a> for developer community. This is a quick summary and also consists of few tips and tricks to make your application usable.</p>
<div id="__ss_2587134" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="UX Design Workshop" href="http://www.slideshare.net/manish.vashist/ux-design-workshop">UX Design Workshop</a><object style="margin:0px" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=uxdesignworkshop-091125212133-phpapp02&amp;rel=0&amp;stripped_title=ux-design-workshop" /><param name="allowfullscreen" value="true" /><embed style="margin:0px" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=uxdesignworkshop-091125212133-phpapp02&amp;rel=0&amp;stripped_title=ux-design-workshop" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/manish.vashist">Manish Vashist</a>.</div>
</div>
<h2>UX Design Workshop &#8211; Presentation Transcript</h2>
<p><!-- disable_ad_section_start(weight=0.5) --></p>
<ol>
<li>User Experience Design Workshop</li>
<li>What is UX?<br />
Workshop<br />
Techniques<br />
Fun<br />
Dialog<br />
UI Design<br />
Discussions<br />
UI Process</li>
<li>Do you really believe<br />
what your eyes see?</li>
<li>Do you really believe<br />
what your eyes see?</li>
<li><a id="aptureLink_7V1zInkCqX" href="http://www.youtube.com/watch?v=QbKw0_v2clo">Charlie Chaplin – Illusion</a></li>
<li>Now that we know,<br />
what next?</li>
<li>Some Background</li>
<li><a id="aptureLink_3tkAN7ItuB" href="http://en.wikipedia.org/wiki/Usability">Usability Definition</a><br />
[Usability refers to] the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.&amp;quot; &#8211; ISO 9241-11</li>
<li>Who would be using this application?<br />
Where this user  would be achieving this goal?<br />
What this user would like to achieve?</li>
<li><a id="aptureLink_RdRmHSXXEA" href="http://en.wikipedia.org/wiki/Persona">Persona</a><br />
UserWho would be using this application?<br />
Tasks profiling<br />
Can’t be “ALL USERS”<br />
Create Scenarios</li>
<li>More features less usability<br />
Understand primary tasks<br />
Focus on important things<br />
Goal What this user would like to achieve?</li>
<li>Personal Interview<br />
Email<br />
Surveys<br />
Context Where this user  would be achieving this goal?<br />
<a id="aptureLink_Hx9Idli2v4" href="http://en.wikipedia.org/wiki/Contextual%20inquiry">Contextual Inquiry</a><br />
<a id="aptureLink_iEa6FfIOZG" href="http://en.wikipedia.org/wiki/Focus%20group">Focus Group</a><br />
Support Line</li>
<li>Enough theories, How<br />
do I design a web app?</li>
<li>This is where it all begins.<br />
What user want?<br />
Application Feature?<br />
BRS</li>
<li>This step transforms strategy into requirements.<br />
SRS<br />
Functional &amp; UI requirement</li>
<li>This gives shape to the scope.<br />
Navigation<br />
<a id="aptureLink_zv2Qi6zbea" href="http://en.wikipedia.org/wiki/Site%20map">Sitemap</a></li>
<li>It makes the site concrete.<br />
<a id="aptureLink_kU6Ji3YcIi" href="http://en.wikipedia.org/wiki/Website%20wireframe">Wireframes</a><br />
<a id="aptureLink_Lb7UlyUS1A" href="http://en.wikipedia.org/wiki/Storyboard">Storyboards</a><br />
Prototype<br />
IA</li>
<li>Surface brings everything together visually.<br />
Graphics<br />
Icons<br />
Colors</li>
<li>Go low level and talk<br />
about design elements</li>
<li>Create accessible links<br />
Web users scan text<br />
User short &amp; simple words<br />
Inverted pyramid writing<br />
Online vs. print content</li>
<li>Font<br />
Times New Roman is a common serif font<br />
Font<br />
Verdana is a common sans serif font<br />
Font<br />
Times New Roman is a proportional spaced font<br />
Font<br />
Courier is a <a id="aptureLink_p9OzJxGE53" href="http://en.wikipedia.org/wiki/Monospace%20font">monospace font</a><br />
Some gyan about fonts</li>
<li>Aoccdrnig to rseerach at Cmabrigde<br />
Uinervtisy, it deosn&amp;apos;tmttaer in waht<br />
oredr the ltteers in a wrod are, the<br />
olnyiprmoatnttihng is taht the frist<br />
and lsatltteer be at the rghitpclae.<br />
The rset can be a total mses and you<br />
can sitllraedit wouthitporbelm.<br />
Tihs is bcuseae the huamnmnid<br />
deos not raederveylteter by istlef,<br />
but the wrod as a wlohe.<br />
Amzanig huh?<br />
Avoid italics<br />
Capital  = 14-20% less readable<br />
Sans serif are build for web<br />
10 points or larger is safe<br />
font gyan continues</li>
<li>C a   yureat  is?<br />
You    a e   not    radigths.<br />
W at    arourea in ?</li>
<li>Get user attention</li>
<li>Do not use pure red or blue<br />
Do not use more than 6 colors<br />
7% of population is color blind<br />
Blue is a safe color<br />
Use of colors</li>
<li>Try this <a id="aptureLink_SquOoM57QY" href="http://www.youtube.com/watch?v=czoAofZ9D7I">color illusion</a></li>
<li>Familiarity reduces learning<br />
Meaning less icons<br />
Inconsistent icons<br />
Unlabeled icons<br />
Avoid Popular metaphors<br />
Use of icons</li>
<li>Button = Action<br />
Link = Navigation<br />
Consistency<br />
Affordance<br />
Usage of buttons</li>
<li>Number of items<br />
Usage pattern<br />
Space constrain<br />
Searching capability<br />
Auto complete<br />
Radio button, dropdown, or shuttle</li>
<li>Suggest solution<br />
Prevent error<br />
Keep it together<br />
Think about the message<br />
Never show system errors<br />
Error handling</li>
<li>User Experience Design<br />
User Experience Design<br />
User Interface Design<br />
Human Factors Engineering<br />
Information Architecture<br />
Usability<br />
Human Computer Interaction</li>
</ol>
]]></content:encoded>
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		</item>
		<item>
		<title>Sketchboards &#8211; A Technique for Better &amp; Faster UXD</title>
		<link>http://usabilitycorner.com/index.php/2008/12/08/sketchboards-a-technique-for-better-faster-uxd/</link>
		<comments>http://usabilitycorner.com/index.php/2008/12/08/sketchboards-a-technique-for-better-faster-uxd/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 19:23:34 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Paper Prototype]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[Sketchboards]]></category>
		<category><![CDATA[uxd]]></category>

		<guid isPermaLink="false">http://www.usabilitycorner.com/?p=155</guid>
		<description><![CDATA[[ad]
The sketchboard is a low-fi technique that makes it possible for designers to explore and evaluate a range of interaction concepts while involving both business and technology partners. 
httpv://www.youtube.com/watch?v=iVFTBj_BYy0
Unlike the process that results from wireframe-based design, the sketchboard quickly performs iterations on many possible solutions and then singles out the best user experience to document and [...]]]></description>
			<content:encoded><![CDATA[<p>[ad]</p>
<p>The sketchboard is a low-fi technique that makes it possible for designers to explore and evaluate a range of interaction concepts while involving both business and technology partners. </p>
<p>httpv://www.youtube.com/watch?v=iVFTBj_BYy0</p>
<p>Unlike the process that results from wireframe-based design, the sketchboard quickly performs iterations on many possible solutions and then singles out the best user experience to document and build upon.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IBM&#8217;s Sametime 3-D &#8211; Enhanced Collaboration</title>
		<link>http://usabilitycorner.com/index.php/2008/11/24/ibms-sametime-3-d-enhanced-collaboration/</link>
		<comments>http://usabilitycorner.com/index.php/2008/11/24/ibms-sametime-3-d-enhanced-collaboration/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 21:18:35 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[3-D]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[uxd]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.usabilitycorner.com/?p=149</guid>
		<description><![CDATA[ 
[ad]
IBM engineers are demonstrating the integration of Lotus Sametime with the several virtual world platforms.
httpv://www.youtube.com/watch?v=QzuiEzTah5w
A 3-D meeting can be launched directly from within Sametime, creating a virtual meeting space that uses Sametime capabilities available in a virtual environment, including presentation tools, access to the avatar&#8217;s inventory and full avatar functionality demonstrating the business value virtual [...]]]></description>
			<content:encoded><![CDATA[<p> </p>
<p>[ad]</p>
<p>IBM engineers are demonstrating the integration of Lotus Sametime with the several virtual world platforms.</p>
<p>httpv://www.youtube.com/watch?v=QzuiEzTah5w</p>
<p>A 3-D meeting can be launched directly from within Sametime, creating a virtual meeting space that uses Sametime capabilities available in a virtual environment, including presentation tools, access to the avatar&#8217;s inventory and full avatar functionality demonstrating the business value virtual environments can bring to the future of unified communications.</p>
<p>This is a proof of concept and a first good step. There are lot of companies trying to develop gaming and informal environments such as second life. I believe, virtual world is moving towards augmented reality. We have processor speed now that could process CGI animation in real time using a normal desktop computer. </p>
<p>I think we would see a lot of application focusing on virtual and augmented reality.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Don&#8217;t Make Me Click &#8211; Aza Raskin</title>
		<link>http://usabilitycorner.com/index.php/2008/11/21/dont-make-me-click-aza-raskin/</link>
		<comments>http://usabilitycorner.com/index.php/2008/11/21/dont-make-me-click-aza-raskin/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 17:24:25 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[Google TechTalks]]></category>
		<category><![CDATA[uxd]]></category>

		<guid isPermaLink="false">http://www.usabilitycorner.com/?p=147</guid>
		<description><![CDATA[[ad]
What&#8217;s made Google search, Facebook, the iPod, and Firefox household names? They all keep interaction to a minimum. The best presentation of content is the one which requires the least number of clicks and choices. Information overload is daunting: Few clicks and choices means more people stay and use your site. Avoiding interaction seduction allows [...]]]></description>
			<content:encoded><![CDATA[<p>[ad]</p>
<p>What&#8217;s made Google search, Facebook, the iPod, and Firefox household names? They all keep interaction to a minimum. The best presentation of content is the one which requires the least number of clicks and choices. Information overload is daunting: Few clicks and choices means more people stay and use your site. Avoiding interaction seduction allows you to create interfaces that are easier to learn and faster to use with surprisingly delightful interfaces. As an example, we&#8217;ll see what Google search would have looked like if the Lobby For Advancement Of Carpal-Tunnel Syndrome had got their way.</p>
<p>httpv://www.youtube.com/watch?v=EuELwq2ThJE</p>
<p>Aza gave his first talk on user interface at age 10 and got hooked. At 17, he was talking and consulting internationally; at 19, he coauthored a physics textbook because he was too young to buy alcohol; at 21, he started drinking alcohol and co-founded Humanized. Two years later, Aza founded Songza.com, a minimalist music search engine that had over a million song plays during it&#8217;s first week of operation. After Humanized was sucked into Mozilla, Aza became Head of User Experience for Mozilla Labs. In another life, Aza has done Dark Matter research at both Tokyo University and the University of Chicago, from where he graduated with honors in math and physics. When not working (ha!) Aza enjoys playing music and punning.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>An Agile Alternative to the Ponderous Usability Test</title>
		<link>http://usabilitycorner.com/index.php/2008/10/20/an-agile-alternative-to-the-ponderous-usability-test/</link>
		<comments>http://usabilitycorner.com/index.php/2008/10/20/an-agile-alternative-to-the-ponderous-usability-test/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 14:29:46 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Usability Testing]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[uxd]]></category>

		<guid isPermaLink="false">http://www.usabilitycorner.com/?p=53</guid>
		<description><![CDATA[[ad]
Robert Barlow-Busch argues that traditional usability testing is too slow to properly support an iterative approach to product design. He presents the &#8220;design checkpoint&#8221; as a complementary activity: an informal exercise in which 1 designer meets with 1 user for 1 hour every 1 or 2 weeks.
httpv://www.youtube.com/watch?v=WgxKyuglbT8
From the &#8220;7 Minute Soapbox on User Experience&#8221; in [...]]]></description>
			<content:encoded><![CDATA[<p>[ad]</p>
<p>Robert Barlow-Busch argues that traditional usability testing is too slow to properly support an iterative approach to product design. He presents the &#8220;design checkpoint&#8221; as a complementary activity: an informal exercise in which 1 designer meets with 1 user for 1 hour every 1 or 2 weeks.</p>
<p><a href="http://www.youtube.com/watch?v=WgxKyuglbT8">httpv://www.youtube.com/watch?v=WgxKyuglbT8</a></p>
<p>From the &#8220;7 Minute Soapbox on User Experience&#8221; in Waterloo, Ontario on June 14/07, in which speakers had exactly 7 minutes to present their ideas.</p>
]]></content:encoded>
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